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PLANAR VIEW

1.Verith: The largest remains of the once solid world.  This is the main focus of the Shattered World as most adventuring takes place here. 

 

2. The Celestial Sphere:  This area of space is where the remains of the world float and orbit Verith. 

 

Light of Belorn: The proverbial sun. This orb is stationary in the phlogiston.

 

Waysria: This celestial body is home to the upper celestial host and is the regulator of night and day.

 

Primal Moons: Upper celestial bodies, based on the five elements.

 

Eye of Iccendria: This celestial body rises and lowers with the seasons and blocks the light to the lower regions.  It is revered by the creatures of the Cendrum.

 

Verith: The Campaign Setting.

 

Yesandoor: The only lower celestial body that can be viewed from the edge of the Illmeran Ocean.

 

Mantle Cores: Little is known of these dark and evil places.  Rumored to have access       to the outer planes in various locations.

 

Ascar: The opposing celestial body to Waysria.  Home to the lower host and Breeding ground of Iccendria and the Cendrum.

 

3.Phlogistan: The darkness of space beyond the celestial realm.  Inhabited by strange and mysterious beings.

 

4.The Aether: This region of the phlogiston is filled with rips in spce time and allows egress to the ethereal realm.

 

5. The Astral Reaches: The farthest reaches of the phlogiston have black holes that pass to the astral plane.

First developed for 1st Edition Advanced D&D,

Revised for 3rd and 3.5 Editions; under current revision for

5th Edition Rules.

©

Written by R. Shawn Dickensheets CEC

Copyright 2014, 2010, and1989

Dragonwing Publishing.

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