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GEOGRAPHY OF VERITH

Starting base for the campaign.  Home for the players.  Full of interesting people and many nearby mini encounters.  Located in the Theocracy of Caer Alwyn.

DAWNMIST

This hoval has grown up in the midst of the marshes and is under siege by the creatures of the marsh mists.  Wizard One-Eye is the answer.

The village of Axtell was destoryed in the falling of the fith moon in the third age.  Since that time Mosswood has grown up around the ancient ruins hiding its secrets.  It is said that bandits use the ruins as a hideout, others say it is full of hideous beasts that plague the trade road.

Lost lair of the Necromancer Servion who turned the land to rot in ages past.

First developed for 1st Edition Advanced D&D,

Revised for 3rd and 3.5 Editions; under current revision for

5th Edition Rules.

©

Written by R. Shawn Dickensheets CEC

Copyright 2014, 2010, and1989

Dragonwing Publishing.

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